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Death-Match Rules

  • webmaster
  • | 17 mei 2012
  • | 17623 x bekeken
  • | 22 reacties

Chess.com Blitz Death-Matches are grueling, all-out battles of wit, speed, skill, and endurance.  To see a list of past winners, check here. To view recordings of past matches, go here. Here are the current rules guiding them:

1) The match lasts three hours. When the three hours expire, the participants must still finish the game they are in the process of playing, and that game will count towards the total match score.

2) There are three time controls: first 5 minutes + 1 second increment, then 3  minutes + 1 second increment, then 1 minute + 1 second increment.

3) Players will be informed via Skype when to switch time controls. After 1:15 the players will be informed that they are playing their final 5 1 game. They will finish that game, and then switch to 3 1. After another hour, another message will inform them that they are playing the final 3 1 game, and should switch to 1 1 after completing it. If the players should start a game in the current time control (for example, failing to switch to the 1 1 portion after being told to do so, and they start another 3 1 game), that game will count towards the final standings.

4) In the event that the match ends in a tie (ie, heads to "overtime") at the end of the 1 1 (Bullet) portion the players will continue to play Bullet, rotating colors appropriately, until someone wins a game.

5) Cheat Detection measures are taken during all matches, with the games being run through Chess.com's "cheat detection system" both during and (a more detailed review) after the match. That said, as an extra measure, we ask / require that both participants must have an in-person proctor observing them.

6) Scoring is simply 1 point for each win, 1/2 for each draw, with no difference based on time control.

7) Throughout the duration of the match, players are required to continue playing games (ie, there are no bathroom or other breaks - unless both players agree upon it). "Stalling" for more than a reasonable amount of time (judged by IM Danny Rensch and other hosts) may result in a forfeit point being awarded to the opponent.

8) Both participants are required to have played a minimum of 25 Blitz and/or Bullet games on Chess.com's Live Server before the start of their match date.

9) Disconnections will not stop the clock on the current game in progress. If a player disconnects and is unable to rejoin the live server/game before time runs out, that player loses that game. Continued inability to reconnect will result in further forfeit points being awarded, and eventually the match. So make sure you have a stable internet connection!

10) Change as of 4.18.13 -- The prize fund will now be broken up %75 to the winner, %25 to the loser. Example: $1k Prize fund, the winner receives $750, the loser receives $250 regardless of total match score. 

11) The prize fund varies based on the participants in each match.

Additional Requirements:

The participants must be available for video / webcam interviews before and after the match -- and this requires a webcam, microphone and Skype username.

Reacties


  • 7 weken geleden

    Jhorwin

    Are players allowed to use touchscreen instead of mouse?  I tried using touchscreen in ICC and It feels more natural and faster than mouse.

  • 6 maanden geleden

    GM Dlugy

    How can I qualify for a death match?

  • 15 maanden geleden

    IM DanielRensch

    Not true! Look for announcements soon regarding next year's qualifying tournaments for Death Matches?

  • 18 maanden geleden

    Starfire777

    Manspider; To get involved in DEATH matches you have to be rated like caruana Foot in Mouth

  • 18 maanden geleden

    ronm0xie

    I want to forward this to a friend help please.

  • 18 maanden geleden

    manspider29

    HOW YOU GET INVOLVED IN DEATHMATCHES!!!

  • 18 maanden geleden

    Starfire777

    GO!! Caruana

  • 2 jaar geleden

    riichmarj06

    nice

  • 2 jaar geleden

    madief2003

    merc

  • 2 jaar geleden

    MoonlessNight

    I'm sure that danny will want to commentate on a death match with me, because he's probably got some bad jokes to tell about my lower rated play.

  • 2 jaar geleden

    IM dpruess

    pawnpusher, the idea would be to do everything like with the pro matches-- banners, commentators, everything.

  • 2 jaar geleden

    chessgm003

    Who can participate in this match ???

  • 2 jaar geleden

    pawnpusher12345

    Even if lower rated players do get the chance, I doubt their match will be hyped up with front page banners, IM commentators, news articles and the works..., you might as well set something up yourself.

  • 2 jaar geleden

    IM dpruess

    yup, we'll be doing just that, nate!

  • 2 jaar geleden

    MoonlessNight

    I'd like to do something like this, maybe you should have a chess.com tourney so lower rated players like me could at least have a shot at doing it. I have some enemies that I would like to demolish... Cool

  • 2 jaar geleden

    IM dpruess

    haha, funny :-)

  • 2 jaar geleden

    a_Mental_Torture

    hi all..can any1 tell me how the clock should be adjusted for armagedon(sudden-death) blitz?

    i know on number 23 of the 2010-DGT clock we can just the fischer control..

    but the increment acts from move 1 and i dont know how i should adjusted it for starting the increment from move 61 ..!?

    plz help me..thanks a lottttttttttttt

  • 2 jaar geleden

    GM KaydenTroff

    Hey David can I play you in a death match:)?

  • 2 jaar geleden

    IM dpruess

    It's possible-- the selection for each death match is different, and letting me know you are interested is one step in the right direction. Also, let me know if you have an arch-rival you'd like to defeat in public.

  • 2 jaar geleden

    AnnaZC

    Alright, my first question is, ahem ahem,

    That image you got there, for this article, is from Celebrity Deathmatch, rightUndecided?

    And you have the entire DVD collection of Celebrity Deathmatch except

     

    Missy Elliott vs. Gwen Stefani

    Tongue out

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